By NewParent.com’s Kerri Geringswald Say goodbye to that purse or car full of games! These days, all you need to entertain your toddler is an iPhone and a bountiful selection of apps. We compiled a list of the best iPhone apps to prevent toddler meltdowns and entertain your little one on road trips, waiting rooms, in the grocery store, and anywhere else. We’re not sure who’s going to love them more…the parents or the kids! NOTE: All of the apps below can be found in the App Store on your
Hey Everyone! This week has been kind of off schedule thanks to Labor Day weekend. I figured why not have a few fun giveaways to make up for my Labor Day lazy week! My 6 year old has a Leapster and we love it! The games are educational but still fun for him! We have a whole collection of games and recently we added Leapster's Digging for Dinosaurs to his Leapster bounty! Digging for Dinosaurs is an all-new interactive game for the Leapster Learning Game System, by Scholastic Interactiv
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North Korea’s Mass Games (100,000 person gymnastics spectacle) began yesterday. Mass Games used to be held only on special anniversaries (5, 10, 15, 60, etc.) of special holidays such as the end of the Korean War (Victory in the Fatherland Liberation War), Founding of the Worker’s Party, etc. Since 2005 (when yours truly watched the show with Kim Jing il), however, the games have been hosted anually. Although the themes and names of Mass Games performances have changed over the years, this
I am very concerned about what websites my children visit. I try to ensure that my kids know the rules of internet safety and I want my kids to visit websites that share a vision of a safe web enviroment for kids. We have a few family friendly favorites that my kids visit frequently. A newly discovered site is Pocketville . Pocketville is a creative virtual world where kids can play games, decorate their own space, and adopt In My Pocket virtual pets. Your children can discover
Yesterday at State of Play, Bart Simon made a tongue-in-cheek suggestion: that journals like Games and Culture adopt a five-year ban on articles that focus on Second Life and World of Warcraft. He wasn't seriously arguing that this should happen but it is a pretty useful way to poke researchers about the degree to which these two places have become defaults for study as well as for play or social interaction in virtual worlds. So as a reminder, if you're doing research, justify a focus on
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